Friday, 14 February 2014

Game Test Life Cycle

Plan

The planning phase, is where they plan on revisiting with every build. they would consider things such as "what has changed in the design spec since the last build? What additional test cases have been added? What new configurations will the game support? What features have been cut?" The testing should ensure that no new issues would be introduced in the process of fixing bugs.

Prepare

Code, tests, documents, and the test environment are updated by their respective owners and aligned with one another. By this time the development team should have marked the bugs fixed for this build in the defect database so the QA or test team can subsequently verify those fixes and close the bugs.

Perform

Test the new build check if there is any defect, they also test “around” the bug making certain they have done everything they can to recreate the bug. More research that's done, the easier it becomes to report the bug.

Report

This is where they log in their reports of any defects and bugs they've found.

Repair

The test team participates in this step by being available to discuss the bug with the development team and to provide any directed testing they may require to track it down.

Repeat

Repeat the process with a new bug to test.


Game Testing Cycle
 

 

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